Unity Game Simulation

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Lastly, we appreciate your feedback. If you have any questions, suggestions or have difficulty implementing, please let us know by posting in the Unity Game Simulation Forum!

Introduction to Unity Game Simulation

At the core of Unity Game Simulation is the ability to take a standalone Unity build and simulate it in the cloud thousands, if not million, of times. The Unity Game Simulation package allows any variable to be configured as a parameter so that you can set up a simulation to run many instances of your game with different parameter values and generate metrics. For example, you could find out how many times a simulated player levels up (metric) for different amounts of starting coins (parameters).

These standalone Unity builds can then be uploaded into the Unity Game Simulation cloud. Once uploaded, any designer or other user at your company can run simulations with parameter values of their choosing and view the data and results from the Game Simulation web dashboard.

Getting Started

To get started, we suggest downloading the sample project and going through the tutorial.

Afterwards, first implement the Game Simulation Unity package. Please refer to the package implementation guide.

After you have completed implementation of the package, refer to the Dashboard Guide and Build Verification document.

Why cloud simulation versus local?

There are a few reasons you may want to consider using a cloud solution like Unity Game Simulation instead of simulating locally:

What are some use cases with Unity Game Simulation?

REST APIs

The REST APIs for GameSim operations are published at - https://docs.gamesimulation.unity3d.com

FAQ

Link to Frequently Asked Questions

Other resources

External links

Page last updated May 27, 2020