Version: en
Index
warning
This documentation is now deprecated. If you are using Matchmaker Self Serve though UDash, please use the documentation here.
This page provides an index of the documentation and samples that are included with the matchmaking beta.
#
Documentation- How to use the matchmaking system
- Best practices for integrating the matchmaker with clients, dedicated servers, and Multiplay
- How to deploy a matchmaker, a sample dedicated server, and sample match function configurations
- How to validate the end-to-end matchmaking and dedicated server allocation flow with the simple ping sample
- How to use the Web APIs that are provided with the matchmaking beta
- The details for configuring matchmaking logic
- Best practices for using the Multiplay Quality of service (QoS) protocol and the Discovery Service API
- How the session service passes information about a match from the matchmaker to a dedicated game server
- How to use the Unity Player ID authentication system to connect a customer identity provider to matchmaking
- How to set up a custom dedicated server runtime with Multiplay
- How to update a server image
Matchmaking beta command-line interface
- A command-line interface (CLI) for managing a matchmaking deployment, including the uploading, configuring, and deleting of match function configurations.
- Binaries available here