Delete Face
Keyboard Shortcut : BACKSPACE
Deletes the selected face(s).
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Detach Face
Detach the selected face(s) to a new sub-mesh, or separate object.
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Custom Settings Available :
Setting | Description |
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Detach To New Object | If On, the face(s) will be detached to a new, separate object. Otherwise, they will be detached to a sub-mesh within the original object. |
Extrude Face
Keyboard Shortcut : SHIFT DRAG
Creates a new face by pulling out the currently selected face and attaching sides to each edge.
You can also extrude by holding SHIFT
while moving, rotating, or scaling the faces.
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Custom Settings Available :
Setting | Description |
---|---|
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Extrudes each selected Face according to it's own surface direction, and adjacent faces remain connected. |
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Extrudes selected Faces by Vertex normals. Adjacent Faces remain connected. |
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Extrudes each selected Face according to it's own surface direction, however adjacent faces do not remain connected. |
Distance | Distance to extrude the selected faces(s). |
Flip Normals
Flips the normals on the selected face(s).
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Flip Face Edge
Swap the triangle orientation on the selected face(s). This will only work on quads (faces with 4 sides).
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Conform Normals
Sets all selected face normals to the same relative direction.
Merge Faces
Merges selected faces into a single face, and removes any dividing edges.
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Subdivide Faces
Split each selected face by adding a vertex at the center of each edge and connecting them in the center.
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Bevel Faces
Performs the Bevel Edge action on all the edges of the selected face(s).
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Custom Settings Available :
Setting | Description |
---|---|
Distance | Sets the distance each new edge is moved, from the position of the original. |
Triangulate Faces
Reduces selected faces to their base triangles, creating a faceted, non-smooth appearance.