![](../../images/UVPanel_ManualActions.png)
Convert to Auto
Converts all selected faces to Auto UVs.
Project UVs: Planar
Unwraps the selected face(s) using a Planar Projection method.
![](../../images/PlanarProject_Example.png)
Project UVs: Box
Unwraps the selected face(s) using a Box Projection method.
![](../../images/BoxProject_Example.png)
Select Island
With a UV element selected, clicking this will expand the selection to include all other connected UV elements.
![](../../images/UVExamples_SelectIsland.png)
Select Face
With a Vertex or Edge selected, click to select all elements on the same face.
![](../../images/UVExamples_SelectFace.png)
Weld
Collapses selected vertices together, but only if they are within a set distance.
To adjust the distance modifier, click the "+" button on the right side of the Weld button.
![](../../images/UVExamples_WeldUVs.png)
Collapse UVs
Collapses all selected vertices to a single vertex, regardless of distance.
![](../../images/UVExamples_CollapseUVs.png)
Split UVs
Breaks off the selected UV element(s)) from any UV element(s), allowing them to be manipulated independantly.
![](../../images/UVExamples_SplitUVs.png)
Flip Horizontal
Flip the selected UV element(s) in the horizontal direction.
![](../../images/UVExamples_FlipHorizontal.png)
Flip Vertical
Flip the selected UV element(s) in the vertical direction.
![](../../images/UVExamples_FlipVertical.png)
Fit
Scale and move the selected UV element(s) to fit exactly within the UV space.
![](../../images/UVExamples_FitUVs.png)
Continue UVs
Control + Click
to align an adjacent face UV coordinates to the current selection.
To use:
- Open the UV Editor
- Select a face in the Scene View
Control + Click
a face that shares an edge with the current selection