Convert to Manual
Converts the selected Face(s) to using Manual UVs.
When converting from Auto UVs to Manual there will be no loss of resolution, but if you modify vertices or edges individually in Manual Mode those changes will not be transferable to Auto Mode.
Fill Mode
Option | Description |
---|---|
Tile | Continously tiles (repeats) the UVs across the object |
Fit | Uniformly scales UVs to size |
Stretch | Expands the selection on all sides to fill space |
Offset
Enter exact offset values here, or drag the input field to adjust.
Rotation
Enter exact rotation values here, or drag the slider to adjust.
Scale
Enter exact Scale values here, or click the preset buttons.
Flip U
Flip the UVs horizontally.
Flip V
Flip the UVs vertically.
Swap U/V
Invert the horizontal and vertical UVs.
World Space
UVs are aligned to the World - this ensures textures on same-angle faces will always line up, but UVs will not stay put when moving the object.
Texture Group Number
Shows the Texture Group ID of the currently selected face, if applicable.
Group Selected Faces
Create a new Texture Group from the selected faces.
Select Texture Group
Select all faces in the the Texture Group.