Modes define how a brush interacts with a mesh. Some move vertices around, others apply values per-vertex (like color).
- To enter a Brush Mode click on the toolbar button.
- To exit a Brush Mode, click on the active mode button, or select any standard Unity tool (ie, Move, Rotate, Scale)
You can tell if a Brush Mode is on by it's button in the toolbar- the active mode will appear with a dark blue accent. For example, the Smoothing Mode is activated in the below image:
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The available modes are:
Mode Name | Description | |
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Sculpt | Move vertex positions in a direction. |
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Smooth | Smooth the differences between vertex positions. |
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Vertex Color | Paint mesh colors. |
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Texture Blend | Paint mesh textures. |
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Prefab Placement | Place/scatter detail meshes. |
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Settings | General Polybrush settings. |